Tactical Cruiser

The Tactical Cruiser is one of the Support ships in the Dreadnought Universe.

Description
Tactical Cruisers provide lasting support during prolonged engagements. Repairing friendly armor on the fly, they can quickly turn a losing fight into an overwhelming victory. Tactical Cruisers have little in the way of defense and must be escorted or they will easily be picked off by faster ships.There are 2 types of tactical cruiser.Type 1 is both support and attack ship while type 2 is more support ship

WEAPONS
Medium Beam Turrets can be used to both repair allies and damage enemies, but with limited efficiency.
 * Primary Weapon > Medium Beam Turrets > unlimited ammo
 * Secondary weapon > Tesla Turrets > unlimited ammo

ABILITIES
NOTICE:Abilities are customized.It depends on how you want to play.The most known are: Directs all of your ship's energy to your beam weapon, greatly increasing output for a short time. The energy drain will leave your ship vulnerable. Tactical cruiser opens fire with missiles to an enemy ship dealing significant damage with repair turrets tactical cruiser can repair an ally without aiming on him with target warp,tactical cruiser can instant warp to an ally
 * Ability 1 > Beam Amplifier.Active for 15 seconds.Cooldown 25 seconds
 * Ability 2 > Wasp Missiles.Cooldown 35 seconds
 * Ability 3 > Repair Turrets.Active for 45 seconds.Cooldown 40 seconds
 * Ability 4 > Target Warp.Cooldown 15 seconds

WEAPONS
Repair Beams can be used to repair allies with particle repeater you can only shoot the enemy
 * Primary Weapon > Repair Beam > unlimited ammo
 * Secondary weapon > Particle Repeater > 20 ammo

ABILITIES
NOTICE:Abilities are customized.It depends on how you want to play.The most known are: Directs all of your ship's energy to your beam weapon, greatly increasing output for a short time. The energy drain will leave your ship vulnerable. Tactical cruiser ejects a drone,and repairs nearby allies within the area of repair with repair turrets tactical cruiser can repair an ally without aiming on him with Emergency Rep you can auto repair your ship for a limited time
 * Ability 1 > Beam Amplifier.Active for 15 seconds.Cooldown 25 seconds
 * Ability 2 > Repair Pod.Active forever[not sure].Cooldown 25 seconds
 * Ability 3 > Repair Turrets.Active for 45 seconds.Cooldown 40 seconds
 * Ability 4 > Emergency Rep.Active 3 seconds.Cooldown 50 seconds